donderdag 29 september 2011

Sword and Sandals II


Your ultimate aim in this great game is to help the gladiator to battle his way to fame and fortune. Defeat all the arena champions and reign as champion yourself.

If you find yourself struggling, try a different strategy. Tooltips will guide your way through the specific s game. If you played first part of Swords And Sandals, you will find some improvements in this game - tournaments, duels, magic, ranged weapons and other surprises. Good luck, gladiator!

How to Hack Swords and Sandals 1 and 2

1 Open up C.E. or artsmoney.
2 Choose swords and sandals from the windows list.
3 For money get your current ammount of cash and multiply it by 8.
4 Type it in the value box and do first scan.
5 Buy or sell something then multiply your new value by 8 and type it in
6 Save it to the bottom box, freeze it and type in 1,000,000
7 Repeat same thing for Hp,Stamina,and Armor

Play Swords and Sandals online for free.

dinsdag 27 september 2011

Swords and sandals: Crusader


Swords and Sandals is a mix of quick paced arcade combat and RPG strategy.

Featuring particle weather and spell effects along with a huge selection of army and game sorts, Swords and Sandals: Crusader takes off where Swords and Sandals 2 ended, as the battle against the undead Emperor Antares intensifies.

Game features eight leaders to fight against, every with distinctive armies and effective new colossuses, a Campaign mode with 41 missions across 8 chapters and leveling up crusaders as much as 50 levels with powerful new spells, army upgrades and battle abilities.

This boss has low hit points so it don`t take a lot of time killing him if you are a mage with full intellect points. With shocking touch it shouldn`t take more of three turns to kill him. For warriors charge as quick as possible to hit him with quick or normal attacks, indeed this boss has low armor and hit points. Anyway good luck fighting the fearful prisoner.

Ultratus Omega is the final and also the most challenging fight in all the game of swords and sandals 3.

With no lightning or frost resist his electrical storm hits as much as 900 points and his chillbolt hits as much as 240 points and he has a variety of other spells. His weapon is really a gun and hits as much as 2340 points having a power attack. That’s why magic orb is suggested for this fight. Ultratus Omega has 4920 armour points 2118 health points and 1502 magika points.

The comma glitch was the most corrupting glitch of Swords And Sandals 2: Emperors Reign. It allowed players to get unlimited (or, more precisely, 2500) ability points by entering a comma (,) and randomizing. It sometimes developed characters having a increased level than one in the beginning, and changing skin color when changing screens (entering arena, going to town, etc.) It also frequently created characters with a typical sword/axe/club as a ranged weapon. It also especially usually randomized the day number and glitching up item prices. Mostly, it corrupts when: You buy/enchant an item. You use your other weapon. You use the items that he got. (magic, health potions, etc.)

For the best Swords and Sandals 2 game and other free Swords and Sandals game releases check us out!

Sources:
http://articlestechnical.com/games/swords-and-sandals-crusader

Swords and sandals 2: Emperor's reign


Imagine yourself in the ancient Rome of gladiators and arena fights. You've probably already played Swords and Sandals I before, and might remember the principles of the game.

The basic principles of Swords and Sandals II are the same: create your gladiator, and spread his skills exactly the way you want. For example you can create a very strong gladiator, or a gladiator who has a lot of stamina or magic power. Then, you can buy weapons and armour for him, and add spells and magic potions to give him even more chances to survive. Then, your gladiator is ready to fight against his opponents, in order to gain experience and earn gold, that you can use to buy more weapons. This increases his chances to win a new arena fight.

Try to find and use the right strategy in each level of Swords and Sandals II. Who knows you might defeat all your opponents, and become the champion of the amphitheatre!

Play Swords and Sandals online for free!

zaterdag 24 september 2011

History of Flash games

In 1996, the entry of Macromedia flash revolutionized the concept of games and made it so interesting that it has become one of the most favorite entertaining zones for the present and the new generation. Let us see how the Flash Games evolved. - In the year 1996, the media free websites at that time, were improved by adding Macromedia Flash which was designed to give an animated and interactive affect to the games. Soon the software programmers recognized its usefulness and further enhanced the software to improve its functionality in all possible ways. - Though the entire concentration was on animation, the further development of Flash (Action Script version 5) showed way for the simple and easier web-based games. This however popularized web-based interactive animated games potential.

In the year 2001, when the web-based online games gained a tremendous response from a huge online society, the designers and the software programmers concentrated on streamlining the most accepted games like Tempest and Asteroids. Though these online games gained tremendous popularity but were criticized for addiction towards such games to occupy ones free time. Amazingly these addicted game lovers were ready to cut down time from their work just to play these Macromedia Flash games!! - The program developers were still working on remakes of some other popular online games like The Hedgehog, Mario etc which made the online Flash Games very interesting and shared a huge society of online game lovers. Now a huge competition was started. The introduction of flash arcade software, which became quite well-known, led the competition. The players competed to reach higher scores and are urged to play more and more. However Flash had certain problems specifically on machines with lower capability, it did not show effective and smooth performance on all the machines which comprised many action games. Due to all this the new Version was soon developed to create a difference.

In 2004, Flash MX was introduced along with Action Script 2.0 which organized the Flash applications very well along with enhanced and modified media handling and features. Though the online flash games interested the game lovers to a great extent but there was something still in store for them. The recent modifications and developments have caused effective change to a great extent in online flash games with excellent scoreboards thus attracting more and more players. From 2004 onwards Flash Games have almost touched the skies where daily a huge crowd logs on to play these interesting and amazing online Flash Games.

Now the Flash Games like ‘Space Invaders’, ‘Bejeweled’ are often played by more than a thousands of players online, moreover these games are simple to understand and easy to play. So ahttp://www.blogger.com/img/blank.gifll the online game lovers what are you waiting for? Now you can log on to a number of sites that allow you to play the most interesting online Flash games which are highly modified and made more pleasurable to play, where you can effectively utilize your free time and stay away from the worldly stress. You can utilize your free time by playing these amazing flash games which not only refresh you but some puzzle games really improve your concentration and help you perform better in life ahead, as it overall develops your brain and you also get the habit of deep thinking as it is required to play these online Flash Games.

Sources:
Hanson, J (2009 Jan 30). History of Flash Games and How it Has Evolved. http://www.articlesbase.com

The Arkanoid ship still floats in space

After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball inthttp://www.blogger.com/img/blank.gifo rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

As well as impressive and colorful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball game play. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.

Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (4 stages in all) dedicated to the game, including DOH as the level boss.

Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.

Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.http://www.blogger.com/img/blank.gif

Nowadays all kinds of Arkanoid games can be played online.

Sources:
http://www.arcade-history.com/?n=arkanoid&page=detail&id=106

Games for kids

A child's playtime can be used to help that child develop his or her cognitive skills. One of the earliest cognitive skills that all children acquire concerns the ability to sort items. Certain games for small kids can speed a child's acquisition of the ability to sort different objects.

A toddler loves to play with magnets. He or she can be expected to stand at a refrigerator and try to remove any magnets on its surface. A good game would encourage the pursuit of that activity. It might allow a child to discover how hard it can be to remove an object that is part of a very strong magnet.
A toddler could be taught to move that strong magnet to the side of the board, or whatever surface happens to be holding it. That movement would eventually diminish the magnet's strength and let the child's small hands remove the thing that had been "grabbing" the surface. Performance of that simple activity would make for some great playtime.

Still, a magnetic surface offers no more fun than one that demonstrates an adhesive quality. That should not be seen as encouragement for use of glue. Even without glue, a surface's stickiness can facilitate development of some great games for small kids.

Imagine giving a kid a group of numbers and letters. Suppose, too, that some of the numbers and letters have been cut out of flannel, while others have a Velcro backing. Finally, picture the placement of two boards in front of the same kid, one board covered in flannel and one covered in Velcro. The kid's young mind would need to sort the various objects in his or her possession. Only by completing that sorting process could the youngster get each letter or number to the proper board.
Toddlers love to play with water. That love can be used to develop another of the great games for small kids. That water based game involves the sorting of objects according to which ones sink and which ones float. This game calls for placement of a water filled container on the ground. That container should be surrounded by various items, some that will float, and others that will not. The youngster who sees the water and the loose items will automatically start throwing things into the water.

The last of the games in this article, which offers help to child care givers, concerns the rate at which a ball rolls over an inclined surface. A heavy ball rolls faster than a lightweight ball. That simple fact can be used to create yet another playtime activity. Like all the others, it helps the child to see the difference between two items.

Are you looking for some fun online games to play? Be sure to visit my site for basketball games and kids games.

Sources:
http://EzineArticles.com/5674418

Frogger in a modern world

Konami's 1981 hit arcade game Frogger lives on through fans and gamers across the globe. Learn about the history of frogger and how this retro game is still thriving in today's culture.

Frogger is an iconic 80’s arcade game that has survived through the decades. In the fast paced video game industry where games often come and go only a handful have ever stood the test of time like Frogger. When Japanese based video game developer Konami introduced Japan to Frogger in 1981 it quickly became a hit. Gamers instantly fell in love with the little frog that wanted to cross the street. In October of 1981, with the assistance of Sega, Frogger was released in the U.S.

The main objective in Frogger is to guide your frog from the bottom to the top of the screen avoiding enemies and obstacles in your way using a 4-way joystick. Although somewhat simplistic the game was very innovative in its use of potential hazards for the frog. Players risk the chance of getting hit or drowned in Frogger. After your frog manages to maneuver through traffic he has to cross a river with swiftly passing logs and unreliable turtles as moving platforms. Some of the ravenous enemies in Frogger include dangerous snakes, crocodiles, and otters. Bonus points are achieved by hopping on distant logs where a fly or area where a female frog appears. To increase the difficulty players are timed. Each stage must be cleared within one minute. The challenging game play in Frogger made it stand out among other popular games released in the 80’s video game scene.

Frogger has a long history. Since its first arcade debut in 1981 fifteen official Frogger games have been released across all gaming platforms. Countless remakes and honorable imitations have also been produced. Retro home gaming systems like the 1982 Colecovision featured the Frogger II Three Deep game. As gaming systems progressed so did the versions of Frogger. Platforms including the PC, Sony PlayStation, PS2, Sega Dreamcast, Nintendo Game Boy, Nintendo GameCube, Nintendo DS, Microsoft Xbox, Xbox 360, and Xbox Live Arcade paid tribute to Frogger. In 2006, a mobile game version of Frogger to celebrate Frogger’s 25th Anniversary callehttp://www.blogger.com/img/blank.gifd Frogger Evolution was released. Frogger adventures have been enjoyed by gamers from all ages through the years.

Nowadays, Frogger can be played online for free.

Sources:
http://www.brighthub.com/video-games/pc/articles/53477.aspx#ixzz1N6eTXKdv

Brain-training games don’t work

Brain-training games are big business. Self-improvement desires render us vulnerable to marketing claims that products will make us thinner, healthier, or in the case of brain-training software, smarter.

Enter science, "the blabber-mouth who ruins a movie by telling you how it ends", as Ned Flanders once described it. Until now, there had been scant empirical data on whether or not brain training actually improves your cognitive ability.

Alas, research published in Nature indicates that the possibility of improving your general cognitive abilities by playing brain-training games is an empty promise. More than 11,000 volunteers were split into three groups: one who played brain-training-type exercises; a second practiced more general cognitive tests; http://www.blogger.com/img/blank.gifand a control group who just pooled around the internet answering random questions. They did this for six weeks, bookended by benchmarking tests of memory, reasoning and other standard tests of cognitive function.

All three groups displayed improvement in the tasks they were performing. But all three groups also showed only small and similar increases in the benchmarking tests, possibly simply the effect of repeating the test. Conclusion? Practicing brain-training games will improve your performance on brain-training games, but that effect will not transfer to other aspects of brain function. They will not make you brainier, so you may as well just poodle around on the internet. As lead researcher Adrian Owen says: "You're not going to get better at playing the trumpet by practicing the violin."

So, once again, science wins out over marketing. But what's equally interesting about this research is how it came to pass. It's not an easy task to get 11,000 volunteers to do what you want for six weeks. Television has that power. The BBC's Lab UK (which sets up public involvement in large experiments) teamed up with their prime-time science show Bang Goes the Theory and academic scientists to design the experiment, recruit the subjects, process the data, and publish the paper.

BGTT is the de facto equivalent of Tomorrow's World. For us of a certain age, Thursday evenings were dominated by Top of the Pops and Tomorrow's World. So when the BBC announced this new show, a few years after TW had been axed, dorky anticipation was piqued. I suspect TW is not as good as we fondly remember it, certainly in its moribund years. Bang Goes the Theory is much more fun and, crucially, much more sciencey.

It serves its title well, with a whole heap of bang (mostly delivered by eager engineer-in-chief Jem), but also good theory. It's no small task to bringhttp://www.blogger.com/img/blank.gif science to the masses, but BGTT educates, inspires and entertains. There has been some snobbish criticism of it, and comparisons with shows like Sky's mindless Brainiac, which had merely a lot of bang. There are five science degrees spread between the four presenters. It might not be to everyone's taste, but if you're reading this, you're probably not 12 years old. Building a water-powered jet pack or vacuum-powered suction climbing apparatus is indeed a stunt, but in order to get an engineering project like that to work, clear scientific thinking and testing are a prerequisite. There is enough scope and wonder in science to accommodate TV programs ranging from BGTT, through the epic Wonders of the Solar System, to the more esoteric on BBC4.

And besides, they have shown that alongside the hilarious stunts, they also show good, robust and now published scientific research. With this brain-training paper comes vindication that peer-reviewed science can have widespread appeal and public involvement. Science is for the masses and, when it's done right, can involve them, too.

References
Rutherford, A (2010 April 20). Brain-training games don’t work. http://www.guardian.co.uk

Swords and Sandals

The Peplum (or pepla plural), also known as Sword-and-Sandal, is a genre of largely Italian-made Historical or Biblical Epics that dominated the Italian film industry from 1957 to 1965, eventually being replaced in 1965 by the "Spaghetti Western". The pepla attempted to emulate, or compete with, the big budget Hollywood Historical Epics of the time, such as "Spartacus", "Samson and Delilah" and "The Ten Commandments", just as the Spaghetti westerns were low-budget imitations of the Hollywood Western. The terms "peplum" (referring to the togas or robes which the ancient Romans wore) and "sword-and-sandal" were used in a condescending way by film critics. The peplum genre does not include Hollywood or British films such as "Clash of the Titans" or "King of Kings" (just as the "Spaghetti Western" genre obviously does not include Hollywood westerns such as "High Noon" or "The Outlaw Josey Wales").

While Hollywood filmmakers, such as D. W. Griffith with his 1916 "Intolerance", peopled their historical epics with dramatic conflicts and realistic protagonists, the Peplum merely took a real historical or Biblical event and used it as a backdrop for a simplistic (albeit engrossing), comic book-like heroic adventure. The pepla are a specific class of Italian adventure or fantasy films that have subjects set in biblical, medieval or classical antiquity, often with contrived plots based very loosely on mythology, legendary Greco-Roman history, or the contemporary cultures of the time, (Egyptians, Assyrians, Etruscans, Minoans, etc.).

Most of the pepla featured a supernaturally strong muscleman type as the protagonist, such as Hercules, Samson, Goliath, or Italy's own popular folk hero Maciste. These supermen often rescued captive princesses from tyrannical despots and fought mythological creatures. Not all of the films were fantasy-based however. Many of these films featured actual historical personalities (such as Julius Caesar, Cleopatra, Hannibal, etc.), although great liberties were taken with the storylines. Gladiators, pirates, Vikings, and slaves rebelling against tyrannical kinghttp://www.blogger.com/img/blank.gifs were also popular subjects.

Nowadays it's possible to experience the 'swords and sandals feeling' online. Just check the Swords and Sandals game page to play games online for free.

Source: http://en.wikipedia.org/wiki/Sword-and-sandal